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(+1)

Great little game, just seeing a fantasy final mage looking character with a gun was delightful enough. Mage powers were an added bonus

I had fun making that character styled after Black Mage from 8-bit Theater / Final Fantasy; I’m delighted you noticed. I always thought it would be fun to control a character in a game that could cast a massively overpowered “HADOKEN” like in 8-bit Theater. Thanks for playing and the feedback!

(+2)

good game! feels good to play bugs:

  • if you keep holding middle mouse and run out of mana, but also hold left click, you’ll shoot your regular bullets but VERY fast
  • right side enemy keeps getting stuck on the spikes there
(+1)

Thanks for the feedback! Those are the next bugs on the list. I worked on this solo and learned a lot in my first time using Gamemaker and Aseprite, though not everything is perfect yet. The game is significantly planned out further from the prototype in the GDD. Thanks for playing!

(+1)

Thank you for sharing that bullet bug. IMO that’s a feature not a bug. I know you said it was fast, but I still was not ready for the amount of sheer firepower that came out LOL

It’s funny, that was the initial response I had to that bug being posted. lol “Totally a feature” Though not intended at this point in the coding, the upgrading of fire rate, among other things, is supposed to eventually be part of the game. This bug occurs because of a last minute code change to fix a different issue. I must admit, I did not expect the amount of firepower either and it quickly became fun for me as well.